Play has been the primary occupation of children. Occupational therapists use play and games as useful occupations for the promotion of health and well-being. Playing board games in the classroom is a purposeful activity that can influence and inspire student motivation, education, and growth. The creative use of board games as a cost-effective instructional resource in the classroom has a broad audience, has a variety of learning potentials, and can be modified to suit students’ different learning needs in their natural environment. The manuscript will educate teachers on the value of board games as a way of engaging and teaching children to acquire academic skills. The manuscript will illustrate the distinct benefit of occupational therapy through collaboration and communication with teachers in their educational environment. This manuscript emphasizes occupational therapists’ role in promoting inclusion for all school-age children to support their academic performance. This manuscript will utilize the model of human occupation and the frame of reference to enhance social participation to guide practice. The manuscript supports the American Occupational Therapy Association’s Vision 2025 of promoting evidence-based, client-centered, and scholastically robust solutions in occupational therapists’ school-based practice.